The physics feel like they come out of a Sonic game, but the way the character interacts with them changes things enough that it often feels like a very different game. Pantufa also has a slight double jump, which is effective for getting a little bit of additional height or maneuverability, without feeling overpowering or negating some of the more difficult platforming design. Said enemies don’t provide the kind of bounce you’d expect from a Sonic game when you jump on them. He is a bit heavier, a bit slower, and when he jumps, there’s a moment before the character curls into a ball that leaves him vulnerable to enemies. How original? Well, for starters, Pantufa simply feels different from a classic Sonic character. A homage, or a Freedom Planet-esque Sonic-like? Sure! But a ROM hack? Heck no! That should speak to the kind of experience Pantufa has in store for you: certainly something with lots of Sonic elements, but a surprisingly original experience in its own right. If I wasn’t playing Pantufa during something called “Sonic Hacking Contest,” it being a hack would have never crossed my mind.
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